League-night command center
Set the lineup, mark attendance, follow live scores, and lock the night when the last ball rolls.
Scores, handicaps, team history, practice sheets, badges, and receipts—finally together in one sharp, captain-ready home.
Approved captains get six played weeks free and help shape LaneCaptain through quick weekly prompts and a final wrap-up.
LaneCaptain turns the details already bouncing between papers, texts, and tabs into one clean home for the entire team.
Set the lineup, mark attendance, follow live scores, and lock the night when the last ball rolls.
Track scratch, handicap, and frame-by-frame scores without passing paper around the table.
Celebrate milestones, remember the big nights, and keep proof of every legendary claim.
Give players a clear history of league games and shared practice sheets, organized by date.
Keep season-long competitions, team awards, and old results in one place people enjoy visiting.
Manage schedules, rosters, corrections, and backups without turning league night into office work.
These are real LaneCaptain screens. The captain gets the controls; every bowler gets a simple way into the team.
Add up to six bowlers, choose the league schedule, and set the team rules before Week 1.

Scoring, schedules, rosters, awards, forfeits, archives, and backups stay organized in one captain view.

Track the moments your team actually talks about, from five-pin misses to custom league-night fails.

Approved captains get six played weeks with the whole team. Players never need to create accounts or remember another password.
Request beta accessCreate the captain account and tell us a little about your team.
Once approved, add up to six bowlers, the schedule, handicaps, and team rules.
Give each bowler the permanent team code and their personal PIN—no account needed.
Run six played weeks, answer optional quick week-to-week prompts, and send one required final wrap-up.
Approved beta teams get six played weeks free with optional weekly feedback prompts and one required final wrap-up. LaneCaptain Season is a separate $100 one-time purchase with no automatic renewal—$2.78 for the whole team each week, or about 46¢ per bowler per week for a six-bowler team.
Get the complete team workspace while helping sharpen LaneCaptain with optional weekly feedback and one required final wrap-up.
One payment activates one team for a complete 36-week season—just $2.78 for the whole team each week.
Review the Refund Policy, Terms, and Privacy Policy before checkout.
No signup, payment, or player account required. Ask your captain for the permanent team code and your personal PIN.
Create the captain account and send a beta request. Approval unlocks six played weeks at no cost. Players join with the team code and their PIN—no player accounts required.
Everything captains and players usually want to know before the first league night.
Need a hand? support@lanecaptain.com
Create a captain account and send a short beta request. Approved teams get every core LaneCaptain feature free for six played weeks. Weeks with no bowling do not use beta access.
When the sixth played week is finalized, the workspace becomes read-only and LaneCaptain asks for a final beta wrap-up. Your team history stays intact. The beta can be extended by LaneCaptain or you can choose a full 36-week season; there is no automatic charge.
No. Approved beta access is free for six played weeks. Weekly feedback prompts are optional, and one final wrap-up is required when the sixth played week is complete.
Stripe confirms the payment, then LaneCaptain sends the captain directly into team setup. One purchase activates one team for 36 league weeks and never auto-renews.
No. Only the captain creates an account. Players enter the permanent team code and their personal PIN to reach the team workspace.
Each team can have up to six active bowlers. Retiring a player preserves their history and opens a roster spot.
No. LaneCaptain Season is one $100 payment for one team and one 36-week season. It never auto-renews, there is no recurring subscription to cancel, and another season requires a separate purchase.
Yes. Captain Controls keeps the roster, schedule, awards, rules, PIN management, exports, and season tools together after setup.
Checkout is hosted by Stripe. LaneCaptain does not receive or store full card numbers, and access is activated only after the server receives Stripe's confirmed payment result.
Email support@lanecaptain.com from the captain account email. Include the team name and a short description, but never send card numbers or player PINs.