Built for the data-driven captain

Run league night like you own the lanes.

Scores, handicaps, team history, practice sheets, badges, and receipts—finally together in one sharp, captain-ready home.

Free approved beta Always ad-free Six played weeks
LIVE TEAM COUNT

The first teams are rolling in.

Approved captains get six played weeks free and help shape LaneCaptain through quick weekly prompts and a final wrap-up.

Request Beta Access
LIVE SCORINGTEAM HISTORYPRACTICE TRACKINGSEASON AWARDS

Everything a captain needs. None of the spreadsheet fog.

LaneCaptain turns the details already bouncing between papers, texts, and tabs into one clean home for the entire team.

01

League-night command center

Set the lineup, mark attendance, follow live scores, and lock the night when the last ball rolls.

02

Scoring that keeps up

Track scratch, handicap, and frame-by-frame scores without passing paper around the table.

03

Badges, records & receipts

Celebrate milestones, remember the big nights, and keep proof of every legendary claim.

04

A scorebook for every bowler

Give players a clear history of league games and shared practice sheets, organized by date.

05

Races, honors & archives

Keep season-long competitions, team awards, and old results in one place people enjoy visiting.

06

Controls built for captains

Manage schedules, rosters, corrections, and backups without turning league night into office work.

Built for league night—not office work.

These are real LaneCaptain screens. The captain gets the controls; every bowler gets a simple way into the team.

01
TEAM SETUP

Build the team once

Add up to six bowlers, choose the league schedule, and set the team rules before Week 1.

  • Up to 6 bowlers
  • Automatic PINs
  • 36-week schedule
LaneCaptain team setup showing the current logo, team name, player names, and optional PIN fields
02
CAPTAIN COMMAND

Keep every control close

Scoring, schedules, rosters, awards, forfeits, archives, and backups stay organized in one captain view.

  • Roster & scoring
  • Awards & archives
  • Backups
LaneCaptain captain controls for league scheduling, scoring, rosters, awards, beer rules, and forfeits
03
LEAGUE PERSONALITY

Keep the fun in the stats

Track the moments your team actually talks about, from five-pin misses to custom league-night fails.

  • Custom tickers
  • One-tap receipts
  • Weekly history
LaneCaptain fail ticker controls with named league-night events and increment buttons

Apply once. Help shape what comes next.

Approved captains get six played weeks with the whole team. Players never need to create accounts or remember another password.

Request beta access
  1. 01
    Request beta access

    Create the captain account and tell us a little about your team.

  2. 02
    Get approved and build

    Once approved, add up to six bowlers, the schedule, handicaps, and team rules.

  3. 03
    Share player access

    Give each bowler the permanent team code and their personal PIN—no account needed.

  4. 04
    Bowl and share feedback

    Run six played weeks, answer optional quick week-to-week prompts, and send one required final wrap-up.

Try six played weeks free—or run the whole season.

Approved beta teams get six played weeks free with optional weekly feedback prompts and one required final wrap-up. LaneCaptain Season is a separate $100 one-time purchase with no automatic renewal—$2.78 for the whole team each week, or about 46¢ per bowler per week for a six-bowler team.

$100whole 36-week season
$2.78per team per week
≈46¢per bowler per week*
*Based on a six-bowler team. Per-bowler cost varies with roster size.

Review the Refund Policy, Terms, and Privacy Policy before checkout.

Players enter with a team code and PIN.

No signup, payment, or player account required. Ask your captain for the permanent team code and your personal PIN.

Enter team code

Before you bring the team over.

Everything captains and players usually want to know before the first league night.

Need a hand? support@lanecaptain.com

How does beta access work?

Create a captain account and send a short beta request. Approved teams get every core LaneCaptain feature free for six played weeks. Weeks with no bowling do not use beta access.

What happens after the sixth played week?

When the sixth played week is finalized, the workspace becomes read-only and LaneCaptain asks for a final beta wrap-up. Your team history stays intact. The beta can be extended by LaneCaptain or you can choose a full 36-week season; there is no automatic charge.

Do I have to pay to be a beta tester?

No. Approved beta access is free for six played weeks. Weekly feedback prompts are optional, and one final wrap-up is required when the sixth played week is complete.

What happens if I buy a full season?

Stripe confirms the payment, then LaneCaptain sends the captain directly into team setup. One purchase activates one team for 36 league weeks and never auto-renews.

Do players need accounts?

No. Only the captain creates an account. Players enter the permanent team code and their personal PIN to reach the team workspace.

How many players can a team have?

Each team can have up to six active bowlers. Retiring a player preserves their history and opens a roster spot.

Is the $100 a subscription?

No. LaneCaptain Season is one $100 payment for one team and one 36-week season. It never auto-renews, there is no recurring subscription to cancel, and another season requires a separate purchase.

Can I change team settings later?

Yes. Captain Controls keeps the roster, schedule, awards, rules, PIN management, exports, and season tools together after setup.

How are card payments handled?

Checkout is hosted by Stripe. LaneCaptain does not receive or store full card numbers, and access is activated only after the server receives Stripe's confirmed payment result.

What if I need help with setup, access, or billing?

Email support@lanecaptain.com from the captain account email. Include the team name and a short description, but never send card numbers or player PINs.